Best posts made by MMGP
Metroid Prime Trilogy Connections With Prometheus And Alien Covenant (Beyond Original Series)
So everyone knows that the Alien movies have been major inspirations for the Metroid series. We know that there are several elements that are similar between the 2 franchises and even Alien Resurrection was echoed to an extent in Metroid Fusion. However, I noticed something....
I started noticing some things in comment between Metroid Prime Trilogy and the 2 latest entries into the Alien franchise. I'm not saying Ridley Scott or others involved in the franchise took any inspiration from Metroid Prime Trilogy, but I'm noticing some very coincidental similarities. Here's a list of some elements I found interesting. Warning heavy spoilers ahead.
"Black Goo" = Phazon: Both are bio-mutagens that seem to be capable of both pushing new levels of evolution and causing death. Both agents cause rapid growth/development/mutation in the living organisms they come in contact with. Both are biological in nature. Both are used to wipe out life on other planets and "infect" them.
Chozo = Engineers: Both the Engineers and the Chozo are responsible for creating alien life forms either directly (in the case of the Chozo) or indirectly (in the case of the Engineers). You could take this a step further in saying that the Chozo created Metroids and the Engineers created humanity.
Dark Samus = David: Both of these 2 become major elements of their respective stories. Dark Samus desires power through phazon and later she is pushing the development of the Space Pirates through phazon experimentation and harvesting. In much the same way David desires to be a god of sorts. He sees fit to destroy life and further the evolution of the xenomorphs with his black goo experiments. In much the same way they both desire to spread phazon and the black goo and the resulting life forms respectively. It becomes an overwhelming desire for both beings.
So curious what does everyone think? I'm sure Ridley Scott and others know that Alien as a franchise has inspired Metroid, do you think Metroid has also inspired the Alien franchise? Let me know.
RE: Feature Requests
@fatherbrain230 Curious, is there an appeals process? Not saying anyone here, because I think most if not all people in the community respect the decisions of those who run the forums, but someone might need or feel the need to appeal a decision for further moderation. Just a simple thought about it.
Also is there any kind of "about us" or "TOS" section or anything? Or "Forum Rules" section? If not I think you guys should definitely look into creating one to clear up any questions anyone new might have.
RE: Hi, I'm new!
Yo, I'm MetroidsMakeGoodPets, aka MMGP for short. What you see is what you get, just a gamer who loves adventure (my own spin on the lines Sonic says in Sonic Adventure 2). I've been a Metroid fan since 2001 with Metroid Prime being my intro into the series. From there I went to Fusion, then Metroid Prime 2 and Metroid (NES on MP1 unlock). I then went to Super and MZM. Then on to Prime 3 and Metroid 2. Then Other M and most recently AM2R. I like other types of games too. I'm big on Final Fantasy (series), Zelda (series), Dead Space (series), Soulsborne (Demon's Souls - Dark Souls 3 and Bloodborne), Sonic (series), TES (specifically Skyrim and ESO), and the other game main staples like Mario. I like all kinds of movies by my favorites are sci-fi/horror movies (usually combining the 2 movie types). I like to read once in a while but a good movie is usually more my speed. I've been gaming since I was around maybe 5(ish) (I was 6 when I got my Sega but I was gaming with my cousins before that). Hobbies include drawing, writing short stories, playing games, watching movies, spending time with my girlfriend and my friends and family. I'm also HUGE into game lore. If the game lore is super deep and complicated, then I'll love it! I also enjoying playing Magic The Gathering and D&D when I get the chance with friends. As far as being on the Forums, no, I wasn't able to until now because the site has been down. I did start watching MHQthon back in 2012 and have caught it every year since. If anyone has any questions, feel free to ask.
RE: SAMUS RETURNS NEW 3DS
I'm just hoping this isn't going to end up being like Hyrule Warrior where it doesn't work well on the original 3DS. I'm extremely excited for Metroid 2 3DS though. I'm hoping that they don't just assume everyone already has a new 3DS and they are just forgetting to mention it's exclusive or something. I'm probably putting way too much thought into it though.
As for this New 3DS for Metroid 2, that's awesome! I love the design of it!!
Metroid Series: Where To Next? (Plot Possiblities)
So with Metroid 2 being remade and Metroid Prime 4 coming out, this got me thinking about the future of the series and what possibilities we could see in terms of plot (setting/scans/lore/blurbs in instructions/intros).
Some of the things I think I would like to see explored would be consequences of Metroids being militarized. We have some story of that in Other M and Fusion but it just kind of ends there. I'd like to see if they have continued the plans some how or have more clones out there or more projects. Now you might think "well that's been done twice, why go back to it a third time?"; but honestly I'd like to see that be a stronger plot element. I would want to see it take a darker turn though. Not sure what exactly, but just a darker turn.
Another area I would like to dive into is more with Space Pirate society like they did a bit in the Prime series. The Pirate Data was really interesting because we got a look into their culture, their procedures, their way of thinking. So I think that would be really interesting.
Something interesting would be to maybe have other enemies play a role at some point. Maybe a group that funds the Space Pirate operations or some kind of internal traitor within the Federation.
Now all of that has been more plot driven and that means it might have to be some weird mix of Prime/Fusion or Prime/Other M and that might be a bit odd (Prime/Fusion would work like AM2R but Prime/Other M... eh that sounds a bit weird).
As for settings, I would love to see more Chozo worlds. Maybe see their origin world (I'm thinking it wasn't Zebes, that was just one of the ones they colonized, but I may be wrong). Also I would love to see other races or lost ruins like in Prime 3.
I think too I would like to see more about the origin of the Space Pirates, maybe more "home worlds" because let's face it, they are an organization made up of many different races, I'd like to see some of the other locations. We've only seen 2, Pirate Homeworld and Zebes (Zebesians).
I'm curious, what plot elements would everyone else like to see in the series going forward? Anyone interested in any of the stuff I have listed? Please comment below and let me know.
Fan Theory/Metroid Lore (Origin Of Mother Brain's Hyper Beam)
So this is a bit of a general thing because it covers a few different games and not sure if I should post it here or if it should be moved to Super? Anyway, so I have this fan theory that I haven't heard others really speak on. I brought it up once in MHQThon and was told it was interesting so I figured I would post on it here.
In Super Metroid Mother Brain has a Hyper Beam that the "baby" Metroid absorbs from Mother Brain and when the baby is killed it is able to transfer the Hyper Beam to Samus. I think this is a new weapon that was developed from the phazon experiments in Prime sub-series.
So we know that Phazon was destroyed along with Phaaze, but if I remember correctly the Space Pirates were trying to figure out ways to use Phazon that wouldn't lead to devastating results in genetic destruction of their subjects, I believe Prime mentions about trying to get the levels correct in the experiments. My personal thoughts are that they eventually figured out the chemical/radioactive properties of Phazon and may have created a synthetic form after Phaaze was destroyed. If this isn't the case, the the other possibility is that they were able to figure out how to duplicate the radiation level or energy output of phazon. I believe this led to the development of the Hyper Beam for Mother Brain.
As I said this is all just a fan theory, but I think it makes sense. Let me know what you think of this theory.
RE: Fan Theory/Metroid Lore (Origin Of Mother Brain's Hyper Beam)
@metroid3d Very possible!! Either way I do believe that the phazon projects they had going contributed to the development of the Hyper Beam. I mean even the name is the same when Samus uses phazon powered weapons. So I think they were able to some how develop the Hyper Beam as a result of the projects.
RE: Feature Requests
It would be awesome to have a review section where you can type reviews for the games. I LOVE typing up reviews and have done several reviews that I posted on my facebook for games (only one for Metroid but several for other games). Maybe divide it by game or something for organization???
RE: Fan Theory/Metroid Lore (Origin Of Mother Brain's Hyper Beam)
@miles07 I like the idea there actually. If the Hyper Beam was a transfer of energy from the baby to Samus and was able to help unlock the Hyper Beam in Samus's suit (not from the ability of Mother Brain being passed but as you pointed out it coming from the connecting between Samus and the baby), that would fit nicely within the spiritual/enlightened aspect of the lore regarding the Chozo and their tech. Maybe this could have been some aspect of higher enlightenment at work? Definitely an interesting idea.
I had always assumed that Samus's Power Suit was more science based but Other M made it seem a bit more spiritual in nature or some kind of aspect beyond science because it links to Samus's will/conscience. Maybe this is the effect of that enlightenment at work. This also would have an interesting application through the rest of the series when thinking about her power ups and how she gains them.
Favorite Music Track From The Series?
Just as the title of this post suggests, what is your favorite track/song from the Metroid franchise? Please feel free to explain why.
For me there are 2 that tie for that spot of "favorite": Metroid Prime theme (not menu but theme) and Brinstar from Metroid (NES). My reasons are that MP1 was my first Metroid, so that was the first Metroid track I ever heard... and I loved it! It felt amazing to hear that for the first time!! And as for Brinstar, it's just so up beat, and powerful. It makes you feel like even though you aren't that strong starting off, you aren't going to let ANYTHING stand in your way, Space Pirates beware!
RE: Favorite Music Track From The Series?
All of you have brought up a good point, the series as a whole as a ton of great music. I feel like the series really has done an amazing job of capturing feelings/emotions/being atmospheric in its use to music, probably more so than most other game series. I absolutely love game music so for me this subject is really interesting. I'm not a music guy in terms of knowing all the terms or anything I just simply know what I like lol.
RE: Why Other M is T E R R I B L E
I feel like Other M, while I'll still stand by my dislike of some of the aspects of the game, was a great idea that was poorly executed. It's not a bad game but not a good game either. It sits in this weird limbo and I think that's why so many people have a problem with it. It does have it's moments where it shines but it also has moments where it falls flat (at least for me).
Some of the personal issues I have with it are:
Ridley was too animistic: In the other Metroid games, he has an intelligence. He's a general, he's tactical, and he's ruthless. In Other M, he's more like a crazed wild animal. I understand he's a clone, but even at that he should still have the original's intelligence because that's genetic (as in IQ and genetics). I suppose you could chalk that up to Mother Brain being the one who gave him that but if I remember correctly he was the leader of the Space Pirates before Mother Brain betrayed the Chozo and Federation.
Samus PTSD: I'll start off with that yes it makes sense that she would react that way with PTSD. However, shouldn't Samus have come to terms with this by now considering she has fought Ridley before several times? Even if you consider that she thought he was dead, she thought that before and she obviously knew he survived her battles in the past. So that shouldn't have been as big of a shock to her. I can excuse some aspects of this though because they were trying to humanize Samus and make her more relatable. But within the universe it doesn't make as much sense from a common sense prospective.
Too Linear: Metroid at it's core has always been about exploring and Other M really deviates from that. I understand why, because it has to tell a story and it's hard to tell a deep engaging story while letting the player go all over the place and back track. It does work within Other M but it's too limiting at times.
Authorization/Power Progression: I feel like the biggest issue here is NOT the whole "daddy" issue so many people point out, or even the idea that Samus shouldn't be submitting to her old CO. My problem is the common sense aspect. The Hell Run is a perfect example. Why would Samus put her own life at risk just because it wasn't authorized before hand. It's a powerup that only serves to help her and does not cause harm to anyone (the reason given for not allowing weapons early on). That's very immersion breaking. Common sense in games works and when things fly in the face of common sense it harms the overall experience the player has.
Narrative Has Incomplete Parts/Loose Ends: One of the biggest let downs for me was not figuring out who the "Deleter" was. I felt that was a loose end that should have been tied up.
Those are just my thoughts though.
My Realization About Super Metroid's Controls/Movement Mechanics (An Unpopular Opinion)
So starting up Super Metroid today I realized something I hadn't really thought about much before, the controls/mechanics around the controls. What I'm about to say is going to be very unpopular and I suppose I'm ready for that blow back. Here it is, Super Metroid's controls/movement mechanics are slow, clunky, and unresponsive. Yes, I just said something negative about the one of the series sweethearts.
Hear me out here though. After playing MZM and Fusion (only for a short period of time in the last few days) and starting up Prime, and today firing up Super in an effort to figure out which one I'm wanting to replay, I realized that the controls are just clunky. When you jump into a spin, how often do you fall out of spin and into just a regular jump? Pretty often right? How often do you feel like maybe you're too "floaty" when you jump? Far too often I assume. The truth is we let this slide most of the time because the game is still amazing regardless. Then we move on with our lives and completely forget about the controls.
Don't get me wrong, I love Super Metroid, in fact it ties for number one with Prime in my personal opinion. But that doesn't really excuse the way the controls feel. As a huge fan of the game, I'm willing to be objective about the controls.
Maybe I'm the only one who feels this? Who knows? Please comment and tell me your thoughts and opinions.
RE: My Realization About Super Metroid's Controls/Movement Mechanics (An Unpopular Opinion)
@Sidiouth I can pull off wall jumps no problem and actually became a master at it. However I still find that the game almost forces you out of spin jumps at times as I stated in the original post. Or I can be going for a spin jump and instead it does a normal jump. This happens far too often to just be me screwing up the jump when I do well in every other game in the series. It's a the way the engine works/the coding. It's a bit off at times.
As I said I love this game and count it as tied with MP1 and if you know me and my opinions from MHQThons over the last 5 years, you know I hold MP1 as being one of the best games ever created. So I guess by extension that means Super is one of the best games ever created to me as well.
@Miles07 I think you're completely right the I noticed how tight the GBA controls became. They became mechanically refined and took a formula for movement/controls and made them truly shine in that game format.
I'm hoping that the controls for Metroid 2 3DS really takes a note from the GBA titles and expands further on the already tight/responsive controls.
All this Metroid talk has me wanting to play another game in the series now.... I think I might jump back on that MP1 file I recently started up.
RE: My Realization About Super Metroid's Controls/Movement Mechanics (An Unpopular Opinion)
@miles07 I had a hard time at first and for a LONG time I struggled to figure out why at times I could pull it off and other times I couldn't and it was almost on accident when it did happen. Try this, when you do it again, press and HOLD the direction on the D pad that is closest to the wall you want to land on, then press jump and switch directions on the D pad. I can't remember though if you press jump before or after you switch D pad directions, I think it's before but I can't swear my life on it. It might take a bit to get that timing down but definitely hold the D pad when you're first doing it. My problem was that I wouldn't hold the D pad long enough and I would screw it up. I hope that makes it easier.
But yeah I do agree that something is fundamentally wrong with the wall jumping, or rather the explanation of it. Unless they say something about it in the instruction manual (which I have it on Wii/Wii U Virtual Consoles so I never bother looking at the instruction manuals on the digital stuff) then I don't think it was explained well.
Metroid Prime 1 & 2 GCN VS Trilogy Counterparts, Which Is Better? (Opinions)
Since this covers more than one game, I figured putting it in General would be the best choice.
As a HUGE Metroid Prime 1 fan, I thought this would be an interesting question to pose to the community. What's better Metroid Prime 1 & 2 on GCN or Trilogy versions on Wii (and Wii U)?
So for me this is a really hard question to answer and there's several reasons why. Some of those reasons may come off as a bit hokey but just bear with me.
So here are the reasons why this is hard for me to answer:
Metroid Prime 1 and 2 had particle effects for the beams on GCN that couldn't be ported to the Trilogy counterparts.
Metroid Prime 1 had a different set of Chozo Lore and Pirate Data scans for the NTSC original NA release vs the PAL GCN release which was used for the basis of the Trilogy port.
Controls for both versions of the games on both GCN and Wii were very well done and translate between the ports very very easily.
Sound effects in both versions are different (at least in Metroid Prime 1, not sure about 2).
Animation changes between the PAL and NTSC versions of the games (as stated before Trilogy versions are based on PAL release not NTSC)
Speed running/sequence breaking patched in Wii ports.
Difficulty changes (an easy mode was basically added in)
Ultimately this makes it hard for me to say which version is superior. Personally I will always like the original NA GCN release for the lore scans and pirate data scans much better but that's nostalgia talking. I definitely appreciate the re-written scans though. As for sound effects, again the original version is always going to have my heart. And the same with the animations. That said, there is no refuting how awesome the motion controls are when added in the Metroid Prime 1 and 2. The controls made those already AMAZING titles even better for immersion and became my favorite of the 2 controls schemes. As far as the speed running, I never really took advantage of those glitches... that said, I'm VERY proud to say I own the version that you can do that on. And with the particle effects, that's a shame they couldn't get them to translate over. I absolutely loved those effects and I hate that they aren't in the Trilogy version. Lastly we have the difficulty changes. This is a change I both love and hate. I love it for Metorid Prime 2 which was just and insanely hard game (Metroid Souls basically), but I felt the original difficulty on Metroid Prime was very fair and not that bad. So I don't really feel it needed an easy mode of sorts.
All of that said, I still can't say which version is that much better. I suppose the Trilogy version makes it more accessible for new players with the easy mode (new normal). But in the end I'm still left with the burning question about which is better.
So what do you guys think? Which do you prefer and why? Is there any major reason you would pick one over the other? I'd love to hear what the community thinks on this issue!