Hello all, I'm Miles07. I originally joined MHQ probably sometime back in 2004, I think. In fact, this was where I set up my first online profile anywhere on any site, so MHQ is a special home for me, and I'm glad to see it alive again.

Best posts made by Miles07
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RE: Hi, I'm new!
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RE: Feature Requests
Affiliate banner images and icons? Also an update to all our affiliates out there already, who have the old banners and links?
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RE: Feature Requests
Bring back the old skins or riot!
Just kidding. But maybe something skin-related for nostalgia's sake?
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RE: Fan Theory/Metroid Lore (Origin Of Mother Brain's Hyper Beam)
I had also long given some thought to this, and while the result of these musings can only be subscribed to fan theory or headcanon, I'm willing to explore the matter further through additional discussion.
Main thing is, that the assumption here is that the Hyper Beam of Super Metroid comes from the Mother Brain. If this is the case, then the Baby not only had the ability to transfer energy, but to transfer abilities as well. To be honest, this capability had never been touched upon in the series before or since, so I wonder if there's any merit to the idea that this has any Pirate influence at all.
Rather, I'd like to point out the slightly-overlooked causation in the Other M opening cutscene: a particle (or several) falls into Samus's hand, and then she begins firing the Hyper Beam. I had always imagined that, should a Metroid 2 remake expand on the SR388 adventure further after obtaining the Baby, that the level of trust between the two would unlock an ability to let the Babytroid latch onto Samus and fuel her with a Hyper Beam using whatever stored energy the Baby had accumulated from sucking dry any enemies.
Basically, I think that since the Pirates had been seeking to make Metroids into, basically, their mobile power generators, Samus's relationship with the Baby became the accidental ideal (as underscored by her monologues in Other M).
It also makes me wonder, if she regains this ability naturally post-Fusion, due to the Metroid DNA inside her. -
RE: My Realization About Super Metroid's Controls/Movement Mechanics (An Unpopular Opinion)
I think the original post recognizes how refined and tight the GBA controls became. Experimentation and iteration.
That being said, no better example for these issues are present than the noob-pitfall of the Wall Jump Room. It still takes me ages to get the Wall Jump down. Why? Because sometimes the SNES firmware decides not to let it happen. Simple as that. It's not as responsive as Fusion's or MZM's wall jumps. (It also doesn't help that you can't roll back into a somersault if you break out of one midair... Genius on the part of Nintendo to let us do that in Fusion!)
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RE: Hands-On First Impressions
@fatherbrain230 Case in point: Hyrule Warriors on a non "New" 3DS device...
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RE: Feature Requests
@sidiouth Actually, if this can be adjustable per person, that'd be great.
For example, user wants to receive emails about upvotes, replies, direct replies, and mentions, but not quotes or whatever else there is. -
Low Percent Run guides and tactics
Got any recommendations for the items, order of items, or other checkpoints for those attempting low % runs? Let's post about them here!
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RE: Why Other M is T E R R I B L E
@amwolfmusic Not enough "perfect military mind"
@MMGP Also, Adam walked off with the last level.
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RE: My Realization About Super Metroid's Controls/Movement Mechanics (An Unpopular Opinion)
@sidiouth I've been playing this game for I don't know how many years, and the mastery isn't there. I've gotten lucky with it, in that my most consistently successful walljump in that game has been the early Wave Beam exploit. But the Etecoons section still takes too much time for me.
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RE: My Realization About Super Metroid's Controls/Movement Mechanics (An Unpopular Opinion)
See now, that makes me wonder if I am playing inadequately, if others can master this skill no problem, and then I struggle with it because I learned the same ability using a different engine and can pull that one off better than this one.
Something in that sentence seem wrong to you?Point is, even though most everyone on this forum and their mother can chime in and say they have no problems with it ever, it doesn't change the point that I try to master it and cannot. So is there something wrong with me?
And don't say practice, because as I've been saying, if you could read, I have certainly been doing that. Guess what? No improvement. It's literally a cointoss: does a wall jump happen this time? Nope. How bout this time? Sure. Great, can I chain this one with another wall jump? Mmmnope.QA procedures from my workplace: if it's not working with one person, it's not working, period. Stop and investigate and refine, as necessary.
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RE: Metroid Prime 1 & 2 GCN VS Trilogy Counterparts, Which Is Better? (Opinions)
@sidiouth You can freeze Ice Troopers in Trilogy.
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RE: Metroid Prime 1 & 2 GCN VS Trilogy Counterparts, Which Is Better? (Opinions)
@sidiouth Unless it's an Ice Spreader, iirc