I've been a part of the MHQ community for about a year now. Metroid got me into programming, and that's what I like to do in my free time. I can't overstate how excited I am that these fourms are finally online.
Best posts made by Metroid3D
This forum thread is no longer up to date.
Everyone is on Discord anyway so I don't see much point in continuing to post stuff here.
The name is tentative, don't mind it.
This is a project I've been working on for
3 monthstwo years, yikes. It started out as an example to prove a point that one can make a Metroid engine in Gamemaker, and as a learning exercise for Gamemaker Studio 2.
Remember Minitroid? Well, I do. And I though it was a shame to see it die. I've decided to try and create at least one area (possibly more) just for the hell of it somewhat inspired by Minitroid. Run through Brinstar as a tiny Samus Aran, collecting upgrades and traversing this strange alien planet.
Here's the updated title screen:
Another surprise, the options menu works! All of these are fully functional.
And a working file select! You can copy and delete your files. They also store playtime.
Let's get into the game, shall we? Thanks to a handy palette swap shader written by Pixelated Pope, All three of Samus's suits have been implemented. The only one that still needs work is Gravity, as there's currently no code behind it.
Pause menu is pause menu. Everything works here too.
People who helped
Hackmi - Sending me the Minimus sprites
Miepee - Title screen drawing
Tokinsom - Minimus sprites and allowing me to use them
Shaun Spalding - Platformer Engine
Chris Broadus - Item Fanfare
@Miles07 - Item sprites
@AmwolfMusic - Clipping the development streams I've done
@Grayson - Making me the Geemer sprite
Loeder - Temporary Music?(Green Brinstar, even though the demo only has orange Brinstar.)
If you've got any questions whatsoever, ask away. I'm hoping I can share a small trailer sometime soon,
and in the future, a demo.
Edit: I've made a tiny demo, mostly for the purpose of getting feedback on the game's controls and physics. You can download it here.
Edit 2: The demo is still fully functional, but DOES NOT represent the final game, and more so, where it's advanced in two months.
Edit 3: New demo!
Thanks for reading!
RE: Fan Theory/Metroid Lore (Origin Of Mother Brain's Hyper Beam)
Only thing, what indicates it's phazon? The levels could relate to anything, these experiments could have just resulted in the PED pirates from Prime 3.
Long, long ago, a child by the name of Elias Thompson created the crowning achievement of the human race. A fangame, simply known as Metroid: Evolution. If anyone has the archaic software know as "Game Maker 6/7", it would be a great service to us all if you were able to compile these fossils:
RE: Feature Requests
@amwolfmusic Darren usually isn't too bad. One thing I'd recommend is to NOT bring politics into the forums. Perhaps a subforum for them, but in general they can just be annoying, let's keep it elsewhere.
Edit: Mentioning this, cuz certain communities are a bit... political, can be annoying when ya just wanna Metroid.
Alternative a MHQ app on mobile
It'd be real nice to have a MHQ app. Unfortunatley, I don't think that's gonna happen. Here's a solution. We can just make a shortcut on our homescreens which should funcion identically.
Open Chrome, and navigate to metroidhq.com. Make sure you're on the root page, and not a profile or topic.
Tap on the three dots in the upper right hand corner. In the drop down menu, select "Add To Homescreen"
Name it whatever you want, and tap "Add".
And presto! MHQ app (Sort of)! It's basically the web browser, but no tabs and you can't go anywhere else. Really only if you want to have a quick access from your home launcher.
Here's what it looks like in app:
You could probably follow similar steps from Safari in iOS. If anyone with a iPhone would like to post how to do it there, I'll update the post to reflect it.