@metroid3d Also a readme with the default bindings would be appreciated.
Z - Jump
X - Shoot
Arrow Keys - Move
H - Resize window
Enter - Pause
Ahhh, no wonder my layout for Minitroid wasn't compatible. I'll make a new one then.
@sidiouth you can set the controls to whatever, there's a custom control screen at the start remember.
@Metroid3D I do, but it behaves weirdly. Like jump and shoot are bound to the same key when they're not.
I know it's been ages since I've posted here, but I've got a pretty huge progress update.
For one, I've changed the name of the game to "Pixeltroid", because a Super Metroid romhack was already called Retroid.
Here's the updated title screen:
Another surprise, the options menu works! All of these are fully functional.
And a working file select! You can copy and delete your files. They also store playtime.
Let's get into the game, shall we? Thanks to a handy palette swap shader written by Pixelated Pope, All three of Samus's suits have been implemented. The only one that still needs work is Gravity, as there's currently no code behind it.
Pause menu is pause menu. Everything works here too.
You may have also noticed that Brinstar's tiles have been updated. That's it for now, but I'm gonna try and post more here.
@metroid3d Heck yeah! Keep at it! No download this time?
@sidiouth To be honest, I'd forgotten...
Oh well! Fixed that now!
@metroid3d Congrats, pretty good demo I'd say. AM2R, Minitroid, and hopefully we get to add yours to the list of good quality fangames.
@sidiouth Awww, thanks!
https://youtu.be/1VQD1z9k4TM Varia suit!
@metroid3d I like the screen shake, makes it really feel like an older game to me.
Looks pretty bad to me.
Jk, awesome work with toki's sprites. Code seeeeemms solid too.
I made a booth at NCFC for the demo! If you wanna try the newest version, give it a go!
It's been a while, and I've since made some major updates! I've finished most of the engine and added a map system. Today, I finished door caps!