I kinda wonder what he's doing these days. But really, how cool would it be to have the OG make the soundtrack for a new game? I'd be interested to see the differences between what he'd make and the Kenji Yamamoto we all know and love.
Metroids, a bio-weapon developed by the Chozo and Mother Brain to combat the X-Parasite, is a prime example of what NOT to do when you come across new life, new dangers, new challenges, and new ecosystems.
We all know the story of Metroid as a series. We know the dangers that arose, the battle for control of this life form, the damage this life form caused, and the resulting consequences of such a life form being created. What can we learn from all of this? Well, my take away is that you should leave well enough alone. Why do I think that's the lesson here? Let's explore it together to find out.
So first off, we know that the Chozo went to SR388 and found a functioning ecosystem. Strange creatures, and plant life seemed very well adapted to the planet. Among these strange creatures was the X-Parasite. We know the X-Parasite was deadly, and was a "body snatcher" of sorts. The Chozo were concerned by this powerful life form and the deadly abilities it had. So they created a life form to bring it down, the Metroids.
So how did they create it? No one knows for sure, but one theory video I saw (https://www.youtube.com/watch?v=6Oqgh-taKXE) explains how and why they created the Metroids, and the devastating effects of doing so. In fact that inspired this post a bit. The TL;DR explanation is genetic engineering of bacterial life to make a predator of the X-Parasite, and then it went crazy and destroyed a functioning ecosystem.
Okay with that out of the way, why would Nintendo even go this route? Why would they even have a lesson at all? Well I think it's a warning about over whelming push our species has in trying to play god with our world. We try to create bio-weapons that can be used to attack other nations, we pollute our environment and lead to all kinds of nasty effects, and there is a real possibility that our scientific discoveries and advances that we make in the name of making progress might end up being our own undoing.
Governments have been trying for years to create bio-weapons and genetically/chemically change these bio-weapons to create new and devastating weapons to unleash a utter hell upon their enemies. But what if these bio-weapons fell into the wrong hands as the Metroids fell into the hands of the Space Pirates? It could be harmful to everyone on the planet just as the Metroids are a galactic threat, not a localized one. Such a scientific advancement could be a disaster if gained by the wrong hands.
Look at the Prime sub-series, they experiment strongly with genetic engineering of space pirates using Phazon radiation/infusion. Many of the subjects died in the experiments unable to survive the infusion process or dying soon after infusion was finished. This is akin to the military experiments to make super soldiers using LSD and so on.
Also look at cloning which is clearly something that has been done in the Metroid universe. They try to clone Metroids to be used as weapons. They genetically modify them in Other M to take out the cold vulnerability to make them a powerful new variant to be militarized
So I think Metroid is a warning of sorts of the kinds of things that can go wrong when science is unchecked. Think of it as a modern Frankenstein story.
So everyone knows that the Alien movies have been major inspirations for the Metroid series. We know that there are several elements that are similar between the 2 franchises and even Alien Resurrection was echoed to an extent in Metroid Fusion. However, I noticed something....
I started noticing some things in comment between Metroid Prime Trilogy and the 2 latest entries into the Alien franchise. I'm not saying Ridley Scott or others involved in the franchise took any inspiration from Metroid Prime Trilogy, but I'm noticing some very coincidental similarities. Here's a list of some elements I found interesting. Warning heavy spoilers ahead.
"Black Goo" = Phazon: Both are bio-mutagens that seem to be capable of both pushing new levels of evolution and causing death. Both agents cause rapid growth/development/mutation in the living organisms they come in contact with. Both are biological in nature. Both are used to wipe out life on other planets and "infect" them.
Chozo = Engineers: Both the Engineers and the Chozo are responsible for creating alien life forms either directly (in the case of the Chozo) or indirectly (in the case of the Engineers). You could take this a step further in saying that the Chozo created Metroids and the Engineers created humanity.
Dark Samus = David: Both of these 2 become major elements of their respective stories. Dark Samus desires power through phazon and later she is pushing the development of the Space Pirates through phazon experimentation and harvesting. In much the same way David desires to be a god of sorts. He sees fit to destroy life and further the evolution of the xenomorphs with his black goo experiments. In much the same way they both desire to spread phazon and the black goo and the resulting life forms respectively. It becomes an overwhelming desire for both beings.
So curious what does everyone think? I'm sure Ridley Scott and others know that Alien as a franchise has inspired Metroid, do you think Metroid has also inspired the Alien franchise? Let me know.
So with Metroid 2 being remade and Metroid Prime 4 coming out, this got me thinking about the future of the series and what possibilities we could see in terms of plot (setting/scans/lore/blurbs in instructions/intros).
Some of the things I think I would like to see explored would be consequences of Metroids being militarized. We have some story of that in Other M and Fusion but it just kind of ends there. I'd like to see if they have continued the plans some how or have more clones out there or more projects. Now you might think "well that's been done twice, why go back to it a third time?"; but honestly I'd like to see that be a stronger plot element. I would want to see it take a darker turn though. Not sure what exactly, but just a darker turn.
Another area I would like to dive into is more with Space Pirate society like they did a bit in the Prime series. The Pirate Data was really interesting because we got a look into their culture, their procedures, their way of thinking. So I think that would be really interesting.
Something interesting would be to maybe have other enemies play a role at some point. Maybe a group that funds the Space Pirate operations or some kind of internal traitor within the Federation.
Now all of that has been more plot driven and that means it might have to be some weird mix of Prime/Fusion or Prime/Other M and that might be a bit odd (Prime/Fusion would work like AM2R but Prime/Other M... eh that sounds a bit weird).
As for settings, I would love to see more Chozo worlds. Maybe see their origin world (I'm thinking it wasn't Zebes, that was just one of the ones they colonized, but I may be wrong). Also I would love to see other races or lost ruins like in Prime 3.
I think too I would like to see more about the origin of the Space Pirates, maybe more "home worlds" because let's face it, they are an organization made up of many different races, I'd like to see some of the other locations. We've only seen 2, Pirate Homeworld and Zebes (Zebesians).
I'm curious, what plot elements would everyone else like to see in the series going forward? Anyone interested in any of the stuff I have listed? Please comment below and let me know.
Since this covers more than one game, I figured putting it in General would be the best choice.
As a HUGE Metroid Prime 1 fan, I thought this would be an interesting question to pose to the community. What's better Metroid Prime 1 & 2 on GCN or Trilogy versions on Wii (and Wii U)?
So for me this is a really hard question to answer and there's several reasons why. Some of those reasons may come off as a bit hokey but just bear with me.
So here are the reasons why this is hard for me to answer:
Metroid Prime 1 and 2 had particle effects for the beams on GCN that couldn't be ported to the Trilogy counterparts.
Metroid Prime 1 had a different set of Chozo Lore and Pirate Data scans for the NTSC original NA release vs the PAL GCN release which was used for the basis of the Trilogy port.
Controls for both versions of the games on both GCN and Wii were very well done and translate between the ports very very easily.
Sound effects in both versions are different (at least in Metroid Prime 1, not sure about 2).
Animation changes between the PAL and NTSC versions of the games (as stated before Trilogy versions are based on PAL release not NTSC)
Speed running/sequence breaking patched in Wii ports.
Difficulty changes (an easy mode was basically added in)
Ultimately this makes it hard for me to say which version is superior. Personally I will always like the original NA GCN release for the lore scans and pirate data scans much better but that's nostalgia talking. I definitely appreciate the re-written scans though. As for sound effects, again the original version is always going to have my heart. And the same with the animations. That said, there is no refuting how awesome the motion controls are when added in the Metroid Prime 1 and 2. The controls made those already AMAZING titles even better for immersion and became my favorite of the 2 controls schemes. As far as the speed running, I never really took advantage of those glitches... that said, I'm VERY proud to say I own the version that you can do that on. And with the particle effects, that's a shame they couldn't get them to translate over. I absolutely loved those effects and I hate that they aren't in the Trilogy version. Lastly we have the difficulty changes. This is a change I both love and hate. I love it for Metorid Prime 2 which was just and insanely hard game (Metroid Souls basically), but I felt the original difficulty on Metroid Prime was very fair and not that bad. So I don't really feel it needed an easy mode of sorts.
All of that said, I still can't say which version is that much better. I suppose the Trilogy version makes it more accessible for new players with the easy mode (new normal). But in the end I'm still left with the burning question about which is better.
So what do you guys think? Which do you prefer and why? Is there any major reason you would pick one over the other? I'd love to hear what the community thinks on this issue!
Just as the title of this post suggests, what is your favorite track/song from the Metroid franchise? Please feel free to explain why.
For me there are 2 that tie for that spot of "favorite": Metroid Prime theme (not menu but theme) and Brinstar from Metroid (NES). My reasons are that MP1 was my first Metroid, so that was the first Metroid track I ever heard... and I loved it! It felt amazing to hear that for the first time!! And as for Brinstar, it's just so up beat, and powerful. It makes you feel like even though you aren't that strong starting off, you aren't going to let ANYTHING stand in your way, Space Pirates beware!
I'm curious to know everyone's opinions on how they order the main Metroid games. For reminders, the list is:
Metroid Zero Mission
Metroid Prime 2 Echoes
Metroid Prime 3 Corruption
Metroid Prime Hunters
Metroid Other M
Metroid Prime Federation Force
Feel free to list reasoning for why you may have ranked one title over another, that way all who read have some context and insight into your thought process.
Please keep in mind that everyone is entitled to their opinions, and I will not tolerate any person, community veteran or not, who disrespects the opinions of others.
So this is a bit of a general thing because it covers a few different games and not sure if I should post it here or if it should be moved to Super? Anyway, so I have this fan theory that I haven't heard others really speak on. I brought it up once in MHQThon and was told it was interesting so I figured I would post on it here.
In Super Metroid Mother Brain has a Hyper Beam that the "baby" Metroid absorbs from Mother Brain and when the baby is killed it is able to transfer the Hyper Beam to Samus. I think this is a new weapon that was developed from the phazon experiments in Prime sub-series.
So we know that Phazon was destroyed along with Phaaze, but if I remember correctly the Space Pirates were trying to figure out ways to use Phazon that wouldn't lead to devastating results in genetic destruction of their subjects, I believe Prime mentions about trying to get the levels correct in the experiments. My personal thoughts are that they eventually figured out the chemical/radioactive properties of Phazon and may have created a synthetic form after Phaaze was destroyed. If this isn't the case, the the other possibility is that they were able to figure out how to duplicate the radiation level or energy output of phazon. I believe this led to the development of the Hyper Beam for Mother Brain.
As I said this is all just a fan theory, but I think it makes sense. Let me know what you think of this theory.